Can you imagine a few hundred pixels on your computer screen being worth thousands? One could imagine looking at their wallet full of money and then glance at a virtual item and say, "Like something so unreal could be worth more than the actual cash I have." Well, there's that chance that it could be. There are actually quite a lot of virtual objects that would lead to somebody breaking the bank if they were to purchase them. Here are a few examples:
Platinum Baby Roshan (Dota 2)
Value: $2,300+

Golden Frying Pan (Team Fortress 2)
Value: $5,000+
Spaceships (Eve Online)
Value: $11,000-
Atrox Queen Dinosaur Egg (Entropia Universe)
Value: $70,000
Quite the sum of money for virtual items, huh. Deriving from this topic, one could go into the virtual economies of video games - usually MMORPGs. However, I would just like to display this and marvel at it while giving a bit of a personal background in relation to it. It is simply amazing what virtual items can bring gamers towards.
A while back, I decided to get into the economic aspect of a game I played for quite some time. That game was Team Fortress 2. This economic aspect was just trading and haggling for something worth more than what you already have. Then you could go on and on until you meet riches. A goal for all traders was to achieve this Golden Frying Pan. It carried so much hype around it when it was released that the first person to received one was spammed with hundreds of random invites and messages asking to trade. From his offers, the highest set the bar for the price range it currently is at now - $5,000; however, it will not stay at that price forever.
The real scope of the matter is that one is trading virtual items worth $0.25 to $10.00 in order to reach another virtual item worth hundreds. From that, they riskily trade up for items worth thousands. It's a lengthy but intriguing system to see people work their way up to riches through thousands of deals.
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